Tactical Equipment
Grainne
Whenever medical support is needed, I will be there.
Basic Info


Tactical Numbers
HP: 475~1485 | ATK: 109~341 |
DEF: 60~189 | Shield: 221~693 |
Tactical numbers would slightly increase each time you Enhance this character card. Learn more…
Skills

(Team)
Shield Boost*
Increase max shield by 9%.
*Only the skill with the highest level will take effect if there are multiple skills of same effect in team.

(Active)
Lightning Ball (CD: 15s)
Releases 3 growing energy balls that move slowly and attack targets along the way. Each ball deals 177.6% damage per 0.25s. The energy balls lasts 6s, and can only damage the same enemy once at any given time.
LV.2 | Increases damage to 197.3%.
LV.3 | Increases damage to 217%.
LV.4 | Increases damage to 256.5%

(Passive)
Charged Shield
Applies an energy shield for every team member and removes Poison for all. The energy shield lasts 10s and can resist damage once. When the shield is broken or when the time is up, it deals 80.1% damage to nearby targets. The shield then needs 10s to recharge. Recharge time is independently counted for each team member.
LV.2 | Increases damage to 89%.
LV.3 | Increases damage to 97.9%.
LV.4 | Increases damage to 115.7%.

(Passive)
Dynamo Offense
When the shield is higher than 70%, your damage dealt is increased by 43.4%.
LV.2 | Your damage dealt is increased by 48.3%.
LV.3 | Your damage dealt is increased by 53.1%.
LV.4 | Your damage dealt is increased by 62.7%.

(Passive)
Poison Res
Reduces your chance of being Poisoned by 60%.
LV.2 | Reduces your chance of being Poisoned by 75%.
LV.3 | Reduces your chance of being Poisoned by 90%.
LV.4 | Reduces your chance of being Poisoned by 100%.
* Awakening can level-up skills of the character card. Learn more…

About Grainne Draser
A tolerant, gentle, and caring elder-sister-like girl. Desires to be wanted and loved because of family issues in her youth.
Good at housekeeping and taking care of others. Enjoys cooking, and treats the kitchen as her lair. Dislikes people that waste food.
Once part of the bio-weapons unit of the Allied Army.
Now a combat medic for Squad 08.
Has a clear grasp of the health conditions of all the Squad 08 members.