Parts can be used to modify SR and SSR weapons that are enhanced to level 40 or higher. Parts can provide additional damage, additional attack speed and other attributes, and can provide “no need to change ammunition” and other characteristics, is a system that can greatly enhance the team’s combat power.

Parts are divided into four categories: barrel, magazine, sight, and grip, and each part’s entry is divided into three parts: attributes – performance – characteristics.

  • Attributes: Each part comes with its own attribute points.
  • Parts in distinct categories provide different positive attributes and may randomly have negative attributes that reduce the weapon’s bonuses.
  • Performance: The number of performance points for each part in a weapon’s set is added up, and when the sum of the performance points of the same part reaches 3/7/12/20, the performance bonus of the weapon is increased by the corresponding level.
    For example, if a weapon has a set of barrel, magazine, sight, and grip parts that provide 5.5 points of cover ammunition/4 points of top attack tactics/2 points of enhanced ammunition/5 points of cover ammunition, the set of parts will provide a total of 7.5 points of cover ammunition/3 points of top attack tactics for the corresponding level of performance bonus.
    Each part can have up to two properties. Parts may be acquired with dual performance at the time of acquisition, or dual performance parts may be obtained through part refinement.
  • Characteristics: Provides combat characteristics such as “no need to change ammunition” and “immunity to control when releasing skills”. When you refine a part’s attributes and performance, it will accumulate characteristic points for the part, with each purple material adding 1 point and each gold material adding 10 points. When the number of trait points reaches 100, the part is given a chance to select a trait phrase, and each part can only retain one trait.

Parts refinement.

Parts can be refined by consuming other parts in the same position, or parts that are not intended to be cultivated can be molten to become the common material for parts refinement.
Parts refinement is divided into 4 types.

  • Performance Rewrite: Re-randomize the type and points of the part’s performance word. If the part is double performance, the rewrite must be double performance; if the part is single performance, there is a very low probability of rewrite to double performance.
  • Performance boost: Gold parts can consume 2 polarized plating meters to boost their performance points by one point. The maximum number of points for each performance of the part is raised to 10 points (example: the performance of the part 3+7 is rewritten to 5+7, which still provides 10 points).
    If the part has two performances and both are less than 10 points, one performance is randomly boosted, and if one of them already has 10 points, the other performance is fixed.
    If the polarization coater is not used, the maximum number of points for each performance of the part itself is 5 points.
    The performance points raised by the polarization coater are retained after the performance is rewritten. (Example: a part with a performance of 3+7 can be rewritten to 5+7, the +7 part is always retained, and changes in the performance word category do not change the performance points raised by the polarizer)
  • Performance activation: Gold parts consume two lithography guns to provide an additional performance for a single performance part, and retain the original performance category and points.
  • Attribute Rewrite: consume material to regain random access to the part’s base attributes. Positive attributes of the part can be locked and only negative attributes can be rewritten. (Note: negative attributes can be washed to 0 points)

Access to materials.

Gold parts and purple parts: the main way to obtain it through Phantom Vanguard, gold parts can also be obtained from the event store and other passages of gold parts optional boxes.
Polarization coating instrument: each cycle of the Phantom Vanguard, complete 20 rounds of BOSS can get a polarization coating instrument. It can also be obtained in small quantities from the event store and IAP packs.
Light Engraving Gun: You can get two of these in the paid Sergeant’s Pass, or in the IAP Packs.

The parts can be saved in sets, and the weapon can be replaced with sets of planned parts before going into battle. It is recommended to prepare 3 sets of as high-quality parts as possible for the players going into battle, and shopkeepers who can afford it can prepare 2 or 3 additional sets of parts for use in the mercenary wager and shadow pointer modes.
For players who pursue high combat power, especially in the data exercise for high ranking, please make sure to pay attention to the development of parts, carefully cultivated parts can bring great combat power bonus.